3dsMax – Maya-Substance Painter – Unity

LOW TRI 3D MODELS

“BMW engine assembly staff avatars” Created for an animation lesson on assembly process. Using the full set of tools to create realistic but controlled Tri count. 2k single UV layout.

Created in 3ds Max/ Maya, UV layout to Substance painter, exported to Unity for use in an animation lesson.

Tri = 58,851 (All 4 avatars)


“BMW engine overhead computer” a BMW assembly line to program tools and ships within the ECU.

Created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 4376

 


“BMW engine” is a v8 low poly model used in a animation sequence within  a BMW assembly line.

Created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 24,678

 


“BMW engine trolley” is used to move a new engine within a BMW assembly line.

Created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 6653

 


“The Shore based and Escortee Avatar” are an example of low poly Avatars I have created for projects situated around a naval shipyard and at see transportation. 

It was created in 3ds Max/ Maya, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 29,117

 


“The Type 45 Destroyer” is a vessel used by nations Naval forces.

It was created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 101,448

 


“The Flight Helmet” is worn by officers onboard a flying craft.

It was created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 5328

 


“The Winch” aids the pulling of munitions onto a Submarine.

It was created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 1998


“The Heavy Power Unit (HPU)” powers the winch in its actions aboard an Submarine.

It was created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 1420


“The Gantry” is a platform to enter a ship or Submarine.

It was created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 1108

 


“The Large Machine Gun (LMG)” is a defensive weapon for use by officers aboard an Submarine.

Created in 3ds Max, UV layout to Substance painter and exported to Unity for use in a offline VR headset, hosted on the headset only.

Tri = 45969

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